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Aang, at the Crossroads (Borderless) [Avatar: The Last Airbender]
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Aang, at the Crossroads (Borderless) [Avatar: The Last Airbender]

Aang, at the Crossroads (Borderless) [Avatar: The Last Airbender]

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From $0.66

Original: $2.19

-70%
Aang, at the Crossroads (Borderless) [Avatar: The Last Airbender]

$2.19

$0.66

The Story

Set: Avatar: The Last Airbender
Type: Legendary Creature — Human Avatar Ally // Legendary Creature
Rarity: Rare
Flying

When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.

//

Aang, Destined Savior

Flying

Land creatures you control have vigilance.

At the beginning of combat on your turn, earthbend 2.
Reverse Type: Legendary Creature — Avatar Ally
Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Aang, at the Crossroads (Borderless) [Avatar: The Last Airbender] - Image 2

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Description

Set: Avatar: The Last Airbender
Type: Legendary Creature — Human Avatar Ally // Legendary Creature
Rarity: Rare
Flying

When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.

//

Aang, Destined Savior

Flying

Land creatures you control have vigilance.

At the beginning of combat on your turn, earthbend 2.
Reverse Type: Legendary Creature — Avatar Ally
Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

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